Hexablock
A downloadable demo for Windows
Hexablock is an experiment using the Unreal Engine to build on a hexagonal grid system.
New in v0.3
- Hold Right Click or Right Trigger to preview block placement
New in v0.2
- 2 New Blocks: Half Hexagon and Box
- Cross-hair updates to show equipped block type
- Attach Blocks to the Sides of Existing Blocks
- Can't Attach to the Bottom of Blocks
- Only works if the new block is placed in a neighboring tile (triangle interior sides don't work)
- Increased World Size by approximately 100%
- Released the Source Code
Controls
Action | KB/M Input | Controller Input | Version Support |
---|---|---|---|
Move | W A S D | Left Stick | v0.1 & v0.2 & v0.3 |
Look | Mouse | Right Stick | v0.1 & v0.2 & v0.3 |
Jump | Space | [A] or "Cross" | v0.1 & v0.2 & v0.3 |
Place Block | Left Click | Left Trigger | v0.1 & v0.2 & v0.3 |
Place Triangle | Right Click | Right Trigger | v0.1 only |
Preview Block (Hold) | Right Click | Right Trigger | v0.3 only |
Delete Block | Middle Click | Left/Right Bumper | v0.1 & v0.2 & v0.3 |
Equip Hex Block | 1 | n/a | v0.2 & v0.3 |
Equip Triangle Block | 2 | n/a | v0.2 & v0.3 |
Equip Half Hex Block | 3 | n/a | v0.2 & v0.3 |
Equip Box Block | 4 | n/a | v0.2 & v0.3 |
Switch Between Blocks | Scroll Wheel | D-Pad Left and Right | v0.2 & v0.3 |
Limitations
- World size is fixed, this is not a performance issue but because there is no UI, there is no way to change it.
- FPS capped at 60FPS, there's no UI to enable V-Sync so frame rate is limited to avoid screen tearing.
Status | Prototype |
Platforms | Windows |
Author | FlantasticDan |
Genre | Simulation |
Made with | Unreal Engine |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few seconds |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Install instructions
Executable
Unreal Engine 4.24 build bundled into a single file executable, it should automatically install any Unreal dependencies if they aren't already on your PC but it does not install or save any game related files. In that sense it is a portable executable.
Source Code
Compressed Unreal Editor 4.24.3 project. Extract the archive to your local disk and open in a compatible version of the Unreal Editor. No external dependencies or plugins required, but the project will need to be rebuilt with the UnrealBuildTool.